Develop Module: Basic Information

The Develop module is used for edits (“adjustments”) to photos, and in its default state, these are non-destructive edits. The ability to edit non-destructively differentiates it from the Editor and Manager modules, where only destructive edits can be made. You can read more about the destructive and non-destructive editing modes here.

Develop has the same basic layout as the other main sections of the program. The modes in which Develop can be displayed are shown on the top bar in the middle of the window: Map, Browser, Preview, and Full View.

With the default settings, a preview of the current picture is shown in the main, middle part of the window, but depending on the currently active mode, a map or thumbnails of all the pictures in the folder can be shown there instead.

The right-hand portion of the window shows a panel with a histogram, basic picture information, toolbars for controlling basic functions, and also controls for individual edits’ settings. Press F8 to show or hide this panel.

The Filmstrip panel, with thumbnails of the current folder’s files and folders, is shown at the bottom. Press F9 to show or hide the Filmstrip. Press F6 to show or hide the Navigator panel.

Saving an Edited Picture

Because the Develop module works primarily in non-destructive mode, it does not initially offer a Save button. Edits are automatically stored in an auxiliary file in the .DATA-ZPS format, and to create the final edited file, you must use the Export function. The Export button is located on the Filmstrip, but the toolbar can be customized so that it also offers an Export button.

Copying Adjustments

One of the unique characteristics of the Develop module is that you can copy adjustments from one photo to another. Adjustments can be copied using keyboard shortcuts, or using the buttons at the bottom of the right panel.

  • Copy Adjustments to Clipboard (Ctrl+Shift+C) – this copies the current picture’s settings to the Clipboard
  • Choose Adjustments to Copy (Ctrl+Shift+Alt+C) – use this to set which settings to copy
  • Paste Adjustments from Clipboard (Ctrl+Shift+V) – this pastes settings from the Clipboard into the current picture
  • Apply Default Adjustments (Shift+R) – this saves the current settings to a preset with a name of your choice
  • Reset Adjustments (Ctrl+Shift+R) – removes all Develop-module adjustments from the selected picture or pictures.
  • Paste Adjustments from Previous File (holding down Alt / Ctrl+Shift+Alt+V) – this takes the adjustments that were applied to the last selected photo and applies them to the current photo.
  • Apply to Following Files (holding down Ctrl / Ctrl+Shift+Alt+N) – this takes the adjustments that you used on the current photo and applies them to all the photos that are after it in the sorting order.
  • Apply Adjustments to All Files (Ctrl+Shift+Alt+A) – applies the current settings to all files in the folder
  • Make Current Edis the Default – use this to create your own custom default settings. These are automatically applied to pictures when they are first loaded into Develop.
  • Manage Default Adjustments… – shows a listing of all your saved default adjustments. Adjustments can be removed.
  • Set Newest Processing Version – if you have been working on a photo in an older processing version of the Develop module, you can use this command to set it to the newest processing version.

Copying Adjustments to Multiple Pictures

To apply settings to multiple pictures at once, mark those pictures in the Filmstrip, right-click one of them, and then in the right-click menu, use the item named Paste Develop Module Adjustments. You can also use the Browser’s right-click menu for work with settings.

Adjusting Batches of Pictures

Non-destructive adjustments can also be made to multiple selected pictures at once. The following functions and settings are available: Automatic enhancement, Crop, White Balance, Exposure, Color. However, since each picture may have different settings, the settings are applied relative to a picture’s existing settings. Thus during batch adjustments, the values are added together with the existing settings for individual files.

Develop Module’s Top Menu

File

The functions in this section are used for basic file operations: moving to the next or previous picture, saving or exporting the current picture, or printing. You can also switch here from the non-destructive editing mode to the destructive mode.

Edit

The functions in this section are used for copying adjustments and managing photos’ default adjustments. You can also rotate or flip a photo here.

Variants

This section contains the operations that are available for the Variants feature.

Presets

This section contains the operations that are available for the Presets feature.

Tools

This section offers access to the tools available in the Develop module. The same tools are also available in the right panel.

View

This section is used for adjusting how various panels and modes within the program are displayed.


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Home Menu

The settings here are organized into groups. To expand or collapse a group, click the arrow in its header. Right-click a group’s header to see a list of all groups. Uncheck any group in the list to hide that group. Some groups contain sections that start out collapsed. Click the arrow next to such a section’s name to expand it. When any setting in a group is changed, a checkmark and an arrow are shown in that group’s header. Click the checkmark to deactivate that whole group. Click the arrow to restore the settings in the group to their defaults.

Double-click the name of any setting to restore its default value. A blue dot indicator is shown next to any tools that you have already used on a given picture in the Develop module.

Auto-Enhance

Click the Auto button [A] on the toolbar to automatically enhance exposure and colors. It makes these enhancements by changing settings; you can then also change these settings yourself at your leisure.

Color Style

Switches between color and black-and-white editing and display of a photo.

3D LUT

LUT is short for "Lookup Table." This is a feature enabling the program to use a different mapping of colors, based on a table from which new corresponding colors are looked-up. This adjusts the photo’s colors. This feature offers seven preset modes (Neutral, Portrait, Landscape, Vivid Colors, Documentary, Cinematic, and Nostalgia). However, LUT tables are available for free on the internet and can be downloaded from there and then added to the program using the button here. The supported LUT formats are CUBE, 3DL, and HaldCLUT PNG.

White Balance

  • White Balance – this control lets you choose from among several predefined values. The default setting here corresponds to the one stored in the picture by the camera.
  • Eyedropper – use this to set white balance using an eyedropper. Click with the eyedropper on a pixel in the preview that should be neutrally-colored. The program then balances the picture so that pixel has a neutral color.
  • Temperature – this lets you control white balance by shifting the picture on the blue-yellow axis.
  • Tint – this lets you control white balance by shifting the picture on the green-purple axis.

Note – during eyedropper-based white balancing, the hue and white balance values are only updated after the preview is generated.


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Exposure

  • Exposure – use this to correct exposure by up to +/- 4eV. When this is moved into the negative values, blowout protection is activated.
  • Contrast – controls the overall contrast of the final picture.
  • White point – sets what brightness level will become pure white in the final picture.
  • Black point – sets what brightness level will become pure black in the final picture.

Dynamic Range

  • Lights – controls the amount and intensity of light tones in the picture. When you move Lights into the negative values, blowout protection is automatically activated.
  • Shadows – controls the amount and intensity of dark tones in the picture.
  • White – affects the brightest parts of the photo, for more detailed control over contrast.
  • Black – affects the darkest parts of the photo, for more detailed control over contrast.

Details

  • Texture – highlights local contours without any major effect on the photo’s overall contrast.
  • Clarity – changes local contrast at contours in the picture.
  • Lights Clarity and Shadows Clarity – these work the same as Clarity, but their changes are only applied to the photo’s lights or shadows.
  • Dehaze – dehazes a hazy picture or adds haze to a picture.

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Color

Controls for color images:

  • Hue – this lets you shift colors by adjusting hue.
  • Saturation – this lets you set color saturation.
  • Vibrance – this lets you set color saturation in a way that respects the existing saturation of colors in the picture – low-saturation colors are affected more.
  • Polarization – imitate the effect of a polarizing filter

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Controls for pictures in black-and-white mode (set in the Color Style section):

These controls offer two methods: Manual Channel Mixing and Automatic. In the first method, use the Red, Green, and Blue sliders to set how strongly each channel influences the final picture. The default settings corresponds to the values that are normally used for grayscale conversion. In Automatic, use the Toning slider to control the channel sliders indirectly. Watch the main preview window to judge the best value to use.

Tone Curve

Use the tone curve for fine control over the brightness levels in a picture. You can edit the curve by dragging the handles on it to new positions; these set the path that the brightness curve should take. To add new handles anywhere on the curve, click in the place where you want to add the handle. Right-click over a handle to delete it.

The horizontal axis shows input brightness values. The vertical axis shows output values. The curve must always be continuous, so you cannot move points completely freely. Shifting the curve’s endpoints changes the input values for the white point and black point, just as if you were using the Levels function. By shaping the curve into an S-shape, you can make complex adjustments to the picture’s contrast.

Use Channel to set what the Tone Curve adjusts. The available options are RGB, Luma, or the individual color channels (red, green, and blue).

RGB – the curve adjusts the photo’s overall brightness and contrast.

Luma – the curve primarily adjusts lightness, without significantly influencing colors.

Use the Settings here to set how the curve is calculated. Three options are available.


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Color Shift

Use the controls in the Color Shift group to quickly take all areas that are at or near a certain hue, saturation, and lightness and shift these values—in short: to shift their color. In Color Shift’s basic mode, you can change hue, saturation or lightness by clicking into the picture with an eyedropper and then clicking and dragging the color slider that is displayed. You can also use the sliders in the right panel—eight color sliders each for hue, saturation, and lightness.

The button in the Hue section restricts sliders to a maximum of 30—the highest recommended shift. It is turned on by default. When it is turned off, colors can be shifted within the full +- 180°.
  • Advanced – The color wheel in this tab represents the whole color spectrum. The highlighted color slice sets and shows what range of colors is shifted. The outer arc sets and shows where they are shifted towards. To change the minimum affected saturation, drag the wheel’s center node out or in. To change the maximum affected saturation, drag the node along the edge of the inner wheel in or out. To recenter the color slice, drag it around the circle. To expand it or contract it, drag the inside nodes at the edges of the slice. These two nodes set what range of hues is fully affected. To instead expand/contract the partially affected hues, drag the outside nodes at the edges of the slice.

    To set where colors are shifted towards, drag the node on the outer arc.

The Hue slider has the same effect. The hue can be shifted anywhere along the whole color wheel.

Use the Uniformity slider to unify the post-shift hue, saturation, and lightness values towards one color by “shaving away” the final values farthest from the average.

You can use the eyedropper  to quickly pick the affected tones. It has four modes—hue, saturation, lightness, and overall color. In the first three modes, you can click into the picture and drag to quickly shift hues. As you move the eyedropper around in the picture, a dot in the color wheel shows what color is beneath it.
Click the button to the left of the eyedropper to turn on display masking, to easily see which parts of the picture are being affected. Several masking types are available.

Right-click the color wheel to show a menu with options for switching between a horizontal and a vertical layout and for stretching the color wheel to fit the width of the right panel.


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Split Toning

Use the controls in this group to tint a picture. Its All tab contains three color wheels. The Master wheel affects the whole picture in both the lights and the shadows (light and dark areas), while Shadows works with the picture’s shadows only, and Lights only affects its lights.

  • Use the Balance slider to change the ratio between the saturation in the lights and the shadows.

To change the picture’s tinting, click one of the color wheels and drag its center node out to its circumference. The closer to the edge of the wheel, the stronger the toning effect, and vice versa. Use the MasterShadows, and Lights tabs to show only the wheel you want to work with, without the distraction of the other wheels.


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Shift Primary Colors

The controls in this group are mainly useful for correcting any quirks in the colors produced by a given camera. Use them to shift the hue and saturation for the Red, Green, and Blue color channels, so as to fine-tune a picture’s overall colors.


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Noise Reduction

  • Luminance – this sets the amount of noise reduction in the picture’s luminance element.
  • Colors – this sets the amount of noise reduction in the picture’s colors.
  • Preserve Detail – lets you define more precisely how much the details of the photo’s original texture are preserved.

Advanced settings

Besides the slider-based global Luminance and Contrast settings, you can selectively adjust the amount of noise reduction for individual colors or image luminance levels. Use the controls in the Local Correction by Color and Local Correction by Luminance sections for this. These controls are each made up of a strip with a color or luminance gradient beneath a curve with several nodes. Drag the nodes of a curve to reshape it, thereby raising or lowering the noise reduction levels for individual colors/luminance levels. Click anywhere on a curve between its nodes to add a new node. To delete a node, right-click on it. Use the eyedropper to select a color or luminance level directly from the picture.


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Sharpen

In the basic setup, there are two sharpening methods to choose from:

Unsharp mask – This method has its roots in film-camera technology. It sharpens only highly visible edges and borders.

Smart Sharpen – Use this method to sharpen in only the spots where it’s really needed. The Preserve Contours option makes sure that the sharpening doesn’t touch contours that are already sharp enough and applies only to the picture’s less sharp areas.

Settings:

  • Sharpening strength – Sets the amount of sharpening.
  • Sharpening radius – This setting defines the number of pixels around edges to which increased contrast will be applied.
  • Preserve Contours – Only available for the “Smart Sharpen” option; use it to restrict sharpening to just the places where it is really needed. The Preserve Contours option makes sure that the sharpening doesn’t touch contours that are already sharp enough and applies only to the picture’s less sharp areas.
  • Sharpening Threshold – sets how different two brightness values can be before they are treated as an edge.

Effects

Vignetting

Two methods are available for adding vignetting in ZPS X

Color – this produces a vignetting effect by covering the photo’s edges with white or black.

Exposure – this produces a vignetting effect by changing exposure.

  • Strength – sets the effect’s strength.
  • Radius – defines the area to which the vignetting effect is applied. Lower values for this setting move the vignetting effect deeper in towards the center of the photo. Meanwhile higher values move the vignetting effect more towards the corners of the photo.
  • Roundness – defines the shape of the applied effect, ranging from a rounded rectangle to an ellipse to a circle.
  • Feather – defines the smoothness of the vignetting’s transition from the edges to the center of the photo.
  • Highlight Protection – weakens the darkening of the photograph in the lightest parts around the photo’s edges.

Unlike antivignetting, vignetting in ZPS is only applied after a picture is cropped.

Add Grain

This works like the Editor’s Add Grain filter.

Glow

Use this effect to add a “glow” effect around light sources in a picture. Strength sets this effect’s strength. Threshold sets how much the colors in a photo must diverge before a part of the picture is considered a light source. Size sets the size of the area around the light source to which the glow is applied.

Halation

Halation is an effect with diffuse colored light that imitates a phenomenon from old films. The effect is applied where there is a contrasting edge between a light source and its surroundings. Strength sets this effect’s strength. Threshold sets how much the colors in a photo must diverge before a part of the picture is considered a light source. Size sets the size of the area around the light source to which the halation is applied. Hue sets the effect’s coloration, and Saturation sets how strongly the colors are expressed.

Add Chromatic Aberration

Add Chromatic Aberration aesthetically imitates a technical characteristic of certain lenses. The effect adds color to contrasting edges around edges in a photo. Strength sets this effect’s strength. Channel Mixing can be used to change the effect’s coloration. Radius sets the size of the area to which the effect is applied.


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